Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Originally by: Ezevector Piracy is inherently PvP in EVE, because there are no NPCs to pirate. That's a scenario where Piracy can exist without PvP. Carebearing under a different name? Absolutely. But who cares? Piracy without a player...
- by Mahn AlNouhm - at 2009.08.15 17:48:00
|
2. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 08/08/2009 03:25:26 Quote: You can have PvP without piracy or piracy without PvP. I disagree. Piracy is inherently pvp in nature. Show me a scenario where piracy happens sans pvp, and I'll show you carebearin...
- by Mahn AlNouhm - at 2009.08.08 03:18:00
|
3. Kickstarting professional bounty hunting in game. - in Player Features and Ideas Discussion [original thread]
Shameless bump. I really think this is a decent idea. . . .
- by Mahn AlNouhm - at 2009.08.02 14:22:00
|
4. Better ore in lowsec space - in Player Features and Ideas Discussion [original thread]
/signed. I approve of any idea that makes low sec more lively. . . .
- by Mahn AlNouhm - at 2009.08.01 16:00:00
|
5. Kickstarting professional bounty hunting in game. - in Player Features and Ideas Discussion [original thread]
While discussing a few things that came up in other threads, this idea popped up and I think it's worth discussing in it's own right. I don't know how complex and idea this would be to implement, but I think it would have a tremendous benefit for ...
- by Mahn AlNouhm - at 2009.08.01 15:59:00
|
6. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Originally by: Ollora Denebe Sadly, too much of the game is based on the skill system and less on how well a player can actually deal with a fight. A 6msp combat pilot will always beat a 2msp combat pilot. Why? Because the skills boost sh...
- by Mahn AlNouhm - at 2009.07.31 17:56:00
|
7. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 31/07/2009 17:49:52 Edited by: Mahn AlNouhm on 31/07/2009 17:47:47 Originally by: Ollora Denebe Originally by: Mahn AlNouhm Geez. Chill out, bro. No need to stoop to such a low level. I see the ga...
- by Mahn AlNouhm - at 2009.07.31 17:46:00
|
8. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 31/07/2009 17:21:45 Quote: Criminals who get caught DO have a problem entering stores, crossing borders, and entering different cities. They can't do any of those things, because they're in prison. Try shooti...
- by Mahn AlNouhm - at 2009.07.31 17:21:00
|
9. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 31/07/2009 17:04:41 Originally by: Ollora Denebe Originally by: Mahn AlNouhm I know you have a dark place in your heart for pirates. We pirates feel the same way about you carebears, too, but we tempe...
- by Mahn AlNouhm - at 2009.07.31 17:04:00
|
10. Artillery as an anti-blob weapon? - in Player Features and Ideas Discussion [original thread]
Most people agree that artillery needs a boost. Most people will also agree that blobs are a real problem in eve pvp, and need an effective counter. Bombs, the CCP solution to blob warfare, haven't made a dent in the problem at all. So, why not g...
- by Mahn AlNouhm - at 2009.07.29 17:32:00
|
11. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Quote: I'm fine with this. Logically, a criminal would not have free and open access to a station, anymore than he has free and open access to jumpgates. I would then suggest a new series of modules. False Indentity Transponders. Available ...
- by Mahn AlNouhm - at 2009.07.29 16:45:00
|
12. The Nerf Everyone Patch - in Player Features and Ideas Discussion [original thread]
Unless one introduces a reasonably quick way to improve sec status or improve faction relations, basing the ability to dock entirely on standings with a particular faction would be a disaster for the game. In order for me to grind my sec status up...
- by Mahn AlNouhm - at 2009.07.16 00:47:00
|
13. How to make gang warfare the norm and fix so much else.....I think. - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 16/07/2009 00:21:43 Quote: The 'spider-locking' issue puts a huge hole that ultimately sinks this idea. Amen and amen. . . .
- by Mahn AlNouhm - at 2009.07.16 00:20:00
|
14. Coolest feature ever, let piloted ships dock into other ships - in Player Features and Ideas Discussion [original thread]
Edited by: Mahn AlNouhm on 16/07/2009 00:14:24 Edited by: Mahn AlNouhm on 16/07/2009 00:12:04 I love this idea. The way I look at it, a carrier could field either fighter drones or an equal number of cruiser class ships. Ships docked in a ...
- by Mahn AlNouhm - at 2009.07.16 00:10:00
|
15. caldari missile destroyer - in Player Features and Ideas Discussion [original thread]
I disagree. . . .
- by Mahn AlNouhm - at 2008.09.14 01:29:00
|
16. Role of Interceptors post patch? - in Test Server Feedback [original thread]
*sigh* Yes, they'll be able to tackle, but they aren't nearly as survivable as they need to be, that's the whole point. You may be able to kill warrior IIs, but you can't do a damn thing about t1 heavy missiles or the ACs of a gank hurricane. They...
- by Mahn AlNouhm - at 2008.08.08 18:43:00
|
17. Role of Interceptors post patch? - in Test Server Feedback [original thread]
I guess you haven't read the thread. The difference is that it's *extremely* difficult to survive in interceptors against *one* target. Multiple targets are a death sentence. And that's the problem. There's nothing wrong with risk. Risk is welcome...
- by Mahn AlNouhm - at 2008.08.06 21:03:00
|
18. Role of Interceptors post patch? - in Test Server Feedback [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=837732&page=1#13 This might offer a glimmer of hope. . . .
- by Mahn AlNouhm - at 2008.08.04 20:36:00
|
19. Role of Interceptors post patch? - in Test Server Feedback [original thread]
Originally by: Draahk Chimera Originally by: Mahn AlNouhm Dude, you did NOT speed tank warrior IIs in a Kitsune on sisi. That is, at best, a misunderstanding of what actually happened or, at worst, a blatant fabrication. On sisi, M...
- by Mahn AlNouhm - at 2008.08.03 16:41:00
|
20. Role of Interceptors post patch? - in Test Server Feedback [original thread]
Dude, you did NOT speed tank warrior IIs in a Kitsune on sisi. That is, at best, a misunderstanding of what actually happened or, at worst, a blatant fabrication. On sisi, MAX you're only going to squeeze 3500 out of a kitsune, and that's speed fi...
- by Mahn AlNouhm - at 2008.08.03 07:56:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |